Tf2 afterburn damage. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. Tf2 afterburn damage

 
Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damageTf2 afterburn damage The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve

Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. T. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 11 votes, 30 comments. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. The following table describes the possible attributes of weapons and items as contained in the items_game. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. His flames can cause panic and confusion if caught by surprise with it. Degreaser > Stock, especially in competitive. Getting full Damage relies on you and not the bugged Heat Density. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. However, when I look at afterburn, I don't see something that's supposed to be lethal. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. The 25% reduction of healing and resistance on direct damage was removed. As the Pyro, don't always rely on afterburn to finish him off. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. There is NOTHING wrong with this. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. As it is, it's only a mild nuisance. Flare guns should have to deal more damage to reach max afterburn duration. . To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. Only afterburn of flamethrower-based weapons applies the healing debuff. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. The Scorch Shot is a community-created secondary weapon for the Pyro. Bonk! Atomic Punch Level 5 Lunch Box. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. This is a bug, not a new idea. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. its only immune to afterburn. On the Detonator's wiki page, it says the following under base damage: . Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. I think it deserves that respect. July 12, 2011 [Item schema update] Added Strange quality. Ability to be spammed. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. 5 seconds for a total of 60 damage. For one thing, the Chargin' Targe gave great resistance to fire already. 11 votes, 30 comments. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. They increased the damage of Afterburn to 4 every tick for 7. However, the mechanic itself is broken and makes. An update to Team Fortress 2 has been released. 5 seconds, just barely enough to combo on those two with. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. Yes, I like this new weapon. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. You can still hit Panic Attack. 5 seconds for a maximum of 10 seconds (depends on the weapon used). The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. It's not immune to fire. this deals more then the detonator even at much damage. While healing, provides you and your target with a constant 10% resistance to the selected damage type. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. Harvester promotional blurb. T. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. not something that should've been added. T. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. Afterburn Duration Timer. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. This taunt can only be performed with the following weapon: Scorch. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. 20:2711. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. You can help TF2 Classic Wiki by expanding it. Afterburn was mostly used to expose spies. 16 seconds to empty the clip. that is, it depends on how many ticks of afterburn have passed. After all, not every merc’s attire is lined with asbestos. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Pyro is a class very focused on comboes as-is. So yeah, never mind worth it, you should be using degreaser with flare gun. Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. A. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. Flareguns already don't deal the highest level afterburn. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. Flames lose 50% of their Damage, DF loses 25%. Pyro Mask Level 10 Hat. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. Execution. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Deja Vu. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. O. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. A portion of the shield is missing and splintered. 2. Low risk. ago. Team Fortress 2. Bleed damage is applied to players that are bleeding. lst file in the PatchVersion 1. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Feeling the rage here too. This also includes less damage against buildings. I agree with you on the degreaser’s afterburn penalty being a big deal. 5 (the number of particles per second) and add afterburn. -66% Overheal build rate. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. The Sniper can use Jarate to extinguish himself or his teammates. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. Added: Killing blows on marked players grant a 3 second speed boost. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. True, Afterburn is the same damage but dealt out faster. Melee damage is dealt by melee weapons. Allowing a combination with the Neon Annihilator. Now, it makes sense to have afterburn in the game. Team Fortress 2. Deals lower afterburn damage. 08 damage. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. If you have very little afterburn time left, it'll only deal 87 ish damage, but if you manage to max out the afterburn time to. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. Passive reload. 55. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Shotgun + reskins. txt file. The magnitude of the damage increase depends on the afterburn's remaining duration. — The Pyro on sinister weapons. flare afterburn is limited by distance. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. CryptoNew Flamethrower DPS. Sorted by: 10. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. It needs something special, because everything…Team Fortress 2. 75% fire resistance: took 7 damage (0. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Weapon Changes New statistics File:Item icon Cow Mangler 5000. Knife Level 1 Knife. 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. 8m radius Applies afterburn Can kill multiple. Added The Hot Hand. So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. 25x) Both: took 2 damage (resisted twice, [0. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. Good medic will stay in safe place and always control his damage recieved/risks. Heangry. It's not immune to fire. so they aren't aware it's afterburn-specific. 165. 20:2711. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Because Pyro's long range capabilities are currently too strong. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. 1. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Also, some weapons have damage based on where. After nine years in development, hopefully it was worth the wait. A Burning Spy. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. T. This is either through direct damage (W + M1) or the afterburn. That would make pyro the most viable class at hit+run tactics. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. The Pyro is deadly when flanking and ambushing. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. AshSystem • 8 mo. The Vaccinator. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. Good news: shield disruption works as intended. Fire particles will penetrate players and buildings. CryptoHell-met Jan 8, 2018 @ 9:54pm. However, if a direct hit is scored, the pellet will hit the ground (usually. Going underwater. This will also persist after the Pyro's death, unless they have the Harvester equipped. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. . Also the Degreaser is Pyro’s best flamethrower. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Team Fortress 2 does not have any method of dealing damage in decimals. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). TF2 Weapon Generator. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). It's also a VERY fast projectile. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. These can be essential for survival. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 1. In addition, targets are now considered wet when doused. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. Primary Weapons. It's been hinted at in the Gun Mettle Update, specifically near the bottom right of the Day 2 website. -66% Overheal build rate. Many shooters allow you to score headshots from very far away with virtually any weapon. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. I'm aware the damage it does is slightly lower than a melee hit. 2. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. not something that should've been added. You're effectively having to decide between losing sixty health or devote time and. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. direct flames do the normal amount if damage. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. Press your reload key to cycle through resist types. O. Now the TF2 team made it hit slightly harder it becomes more of a threat. The only downsides to the degreaser are: less afterburn damage. On the Detonator's wiki page, it says the following under base damage: . The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. Most weapons in TF2 have minmax damage. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. Exhibit C: The Blast Radius; The Scorch Shot has a blast. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. 1. The Vaccinator. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. Fire A Burning Spy. And there are also ghost particle. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Business, Economics, and Finance. 2 less airblasts. Fire particles will penetrate players and buildings. and since it's super cheap, well they go for it easily. Shortstop is a good scattergun sidegrade. All fire damage from the Phlog counts towards the contract. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. You can quite easily end up doing 30 less damage for every single encounter. Things like that to essentially reward higher-skill. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. The penalty is also increased to 50%. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. That's why buffing the damage from 3/tick to 4/tick was needed. However, using the compression blast costs 25 ammo. The Harvester is a melee weapon for the Pyro. Allow heavy to better keep up with enemies and avoid projectiles. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. Tell me which one you would prefer. Can compensate for the -25% burn damage of degreaser. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. No other afterburn source (including Dragon's Fury) does it. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. What this shows is that the actual amount of damage afterburn does is pretty good. I'm aware the damage it does is. Backburner: +50 Max health removed, airblast cost increased to 150%. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Thanks, Z34 votes, 58 comments. Increased Revved Movement Speed: Upgrade for all Miniguns. But due to the . Can cover long range. So Heres my idea on how we can fix/adjust pyros afterburn. This results in an 1. Medic. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. We'll just stick with. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. All damage is rounded up to the nearest whole number. It does NOT count reflects sadly. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Team Fortress 2 does not have any method of dealing damage in decimals. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. As it is a shield, simply equipping the Chargin' Targe provides the wearer. It should only deal 2 damage per tick. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. If you survive long enough and kill people, you'll eventually get there. tf/s/tripletf. After all, not every merc’s attire is lined with asbestos. Incendiary Ammo: Upgrade for all Miniguns. Now, it makes sense to have afterburn in the game. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. A large part of the damage can be done by splash damage igniting players. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. is basically a good version of this weapon. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). It makes dealing with pyros extremely annoying, especially as soldier or spy. The major changes include: Fixed a client crash related to the Dragon's Fury. The flamethrower, needs a buff. Reply More posts you may like. A D. . I’m not judging the other persons skill in this situation. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5 seconds of afterburn damage. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. It also takes 2. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. First you need a filter_damage_type set to crit damage. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. However, the mechanic itself is broken and makes. All flare guns are overpowered. _TheNumber7_ • 8 mo. 2 less airblasts. It makes dealing with pyros extremely annoying, especially as soldier or spy. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. They could be way worse or way better. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished).